Toxic Weapon Wheel for FiveM
Glass containment tubes filled with glowing fluid, hazard trefoils and caution striping. Built for zombie outbreaks, labs and chemical disasters.
- Every color and setting editable
- 5 ready palettes to match your map
- Native hud.gfx, works on any framework
- Built and delivered right after payment
Opens the studio with Toxic loaded. Test it live, then check out.
Toxic weapon wheel gallery
Toxic · default colors Toxic · real in-game capture Toxic · close-up Toxic · Biohazard palette Toxic · Chem blue palette Toxic · Plasma pink palette Toxic · Amber acid palette Toxic · Nuclear palette
About the Toxic design
Toxic is a containment unit. Each slot sits inside a glass tube filled with glowing fluid, with bubbles rising through it. The fluid level can be adjusted, so the tubes can be nearly full or half drained. Hazard trefoils, the three-bladed biohazard symbol, are printed on the casing, and caution striping runs around the rim. When a weapon is selected, its tube glows brighter, as if the contents are reacting. The weapon name and attachment sit in the center above the 3D center mark. It looks like lab equipment from a disaster movie, and the glowing fluid gives it strong presence at night.
Pairing it with your minimap
Toxic pairs with zombie, outbreak and post-apocalyptic minimaps. Biohazard green is the classic choice and matches a dark map with green roads or infected zones. Chem blue suits cold lab themes, Plasma pink pairs with neon pink maps, Amber acid works with orange hazard maps, and Nuclear brings a bright yellow-green for radiation zones. Match the fluid color to your minimap's danger zone color and players will link the wheel with the infected areas on the map. Keep text white for contrast against the glow.
Details
- Glass containment tubes hold glowing fluid in each slot.
- Bubbles rise through the fluid.
- Hazard trefoils are printed on the casing.
- Caution striping runs around the rim.
- The selected tube glows brighter.
Five palettes: Biohazard, Chem blue, Plasma pink, Amber acid and Nuclear.
Toxic weapon wheel FAQ
Can I change the fluid level?
Yes. Fluid level is an adjustable effect, along with bubbles, hazard marks and bubble pattern. A lower fluid level shows more empty glass, which can look more ominous, while a full tube gives a brighter, more colorful wheel.
Which palette fits a zombie server?
Biohazard green is the most recognizable. Pair it with a dark minimap that marks infected zones in green and the HUD reads as one containment system. Nuclear works well for radiation or wasteland themes. Chem blue suits a lab-focused server.
Is Toxic too bright during the day?
The glow is strongest at night, but the fluid also has color in daylight. If your server is mostly daytime, lower the bubble pattern and keep the text white. Check it over a bright scene in the studio preview.







