Built for

Custom FiveM minimaps, ready to install or built to your brand

A custom FiveM minimap is the single cheapest change that makes a server look deliberate. Nothing else on screen is looked at as often — a player glances at the radar hundreds of times an hour and never opens your settings menu once — so the map is the piece of interface doing the most work for your identity. This page covers the whole range: the 36 finished maps you can install in a minute, the browser studio for putting your own logo on one, what you actually get in the download, and the questions that come up before somebody buys.

Our picks

What we would run on this kind of server

Three concrete recommendations rather than a shrug — with the reason attached.

Black OBSIDIAN FiveM minimap for GTA V — without postal codes — showing Los Santos street detailBlack OBSIDIAN FiveM minimap for GTA V — without postal codes — showing the whole San Andreas map No postals
BlackOBSIDIAN

The default answer. Monochrome, no postal numbers, sits under any HUD.

6144 × 9216 px · 78 files · without postal codes
$8.00+ $1 / elementView
Orange EMBER FiveM minimap for GTA V — with postal codes — showing Los Santos street detailOrange EMBER FiveM minimap for GTA V — with postal codes — showing the whole San Andreas map Postal codes
OrangeEMBER

Warm amber with postal numbers baked in — the classic roleplay look.

6144 × 9216 px · 78 files · with postal codes
$8.00+ $1 / elementView
Mixed light TOPO DAY FiveM minimap for GTA V — google style — showing Los Santos street detailMixed light TOPO DAY FiveM minimap for GTA V — google style — showing the whole San Andreas map Google style
Mixed lightTOPO DAY

A full-colour street atlas for servers that want the map to look real.

6144 × 9216 px · 78 files · google style
$8.00+ $1 / elementView

Three base styles, twelve themes, thirty-six maps

Every map in the collection is one of three base styles wearing one of twelve palettes. The base style decides what is drawn: postal codes and street names baked into the art, street names only, or a full-colour street map with real terrain relief. The theme decides how it looks, from near-black monochrome through to a daylight topographic atlas.

The palettes are hand-built rather than hue-shifted. A hue shift makes twelve versions of one map; these were each tuned so the road hierarchy, the coastline and the water depth still read correctly in that colour — which is why the yellow map is legible at a tiny radar size and a naive yellow filter would not be.

  • Postal codes — numbers and street names in the texture, nothing to install
  • No postals — street names only, for servers running their own postal script
  • Google style — colour street map with terrain shading and relief
  • 12 palettes: obsidian, alabaster, graphite, crimson, cobalt, solar, emerald, ember, violet, magenta, topo night, topo day

Or make it genuinely yours

Ready maps carry a look. The studio carries your name. Open any map in the browser editor, drop your logo on it, set your server name in one of seven fonts, place a watermark in a corner, and export the whole thing as a finished resource. You are working on the real map at the real resolution the entire time, so nothing shifts between the preview and the download.

Text can be curved, skewed, stretched, gradient-filled, outlined, shadowed and glowed. Images can be stretched, mirrored, recoloured and burned into the map so they read as part of the cartography rather than a sticker on top of it.

What is actually in the download

A folder you drop into `resources` and one `ensure` line. Inside it are the six texture dictionaries the game streams, the geometry that goes with them, the zoom data, and a manifest that is already written. There is no script, no dependency, no export to call and no config to fill in.

The art is rendered at 6144 by 9216 across the tile grid, which is the resolution GTA V streams the minimap at. Anything smaller goes soft the moment a player zooms the radar in a car, and that softness is the tell that separates a bought map from a scaled screenshot.

  • 78 files per resource, about 22 MB
  • 6144 x 9216 total, supersampled 2x before it is written down
  • Replaces the radar and the pause-menu map together
  • ESX, QBCore, Qbox, vMenu, standalone — no integration work

What it costs, and the free one

A map is $8.00. Each element you place on it — a logo, a line of text — is $1.00, and a later edit is $1.00 per element you change. There is no subscription: buy it once, it stays in your dashboard, download it as many times as you like.

Every tenth account that registers gets a base map free. It is worth signing up before you decide, because the free one is a real map rather than a watermarked preview.

Which one should a new server pick

If you have no strong brand colour yet, take the black or graphite map without postals — neither will ever clash with a HUD you build later. If your server already has a colour, take that palette and let the map carry it; the accent lands on the motorway network, so it reads as identity rather than decoration.

If you run police and EMS roleplay, take a postal style, because a dispatcher calling out a number that every officer can see on their own radar is worth more than any palette.

Questions

What is a custom FiveM minimap?
A replacement for the radar and pause-map artwork GTA V ships with. It is streamed texture art, not a script, so it changes how the map looks without changing how it behaves — the streets, the blips and the GPS route all work exactly as before.
How do I install a custom minimap on my FiveM server?
Drop the resource folder into your resources directory, add one ensure line to server.cfg, restart, and clear the client cache on the machine you test from. There is nothing else to configure.
Do custom minimaps work on ESX and QBCore?
On both, and on Qbox, vMenu and standalone. A minimap is art rather than logic, so there is no framework integration and no version to keep in step with.
How much does a custom FiveM minimap cost?
$8.00 for the map. Elements you add — your logo, your server name — are $1.00 each. Every tenth account that registers gets a base map at no cost.
Can I put my server logo on the minimap?
Yes. Upload a PNG in the studio, place and scale it on the real map, and it is rendered into the textures you download rather than drawn over them at runtime.
Will a custom minimap get my players banned or break anti-cheat?
No. It is server-streamed artwork, the same mechanism every map and clothing pack uses. Players do not install anything.
Does it also change the big pause-menu map?
Yes — the radar and the pause map read from the same tiles, so one resource restyles both. That is usually the thing people are surprised by.

Not sure yet?

Open the live preview and look at any street on any theme before you spend a cent.