Built for

Put your server logo on the minimap itself

Most servers brand the HUD around the map. Baking the branding into the map itself is different: it survives HUD changes, it costs nothing at runtime, and it is on screen in every single screenshot and clip anyone posts. The studio does it in the browser and hands you a finished resource.

Our picks

What we would run on this kind of server

Three concrete recommendations rather than a shrug — with the reason attached.

Black OBSIDIAN FiveM minimap for GTA V — without postal codes — showing Los Santos street detailBlack OBSIDIAN FiveM minimap for GTA V — without postal codes — showing the whole San Andreas map No postals
BlackOBSIDIAN

The quietest background — a logo reads loudest on it.

6144 × 9216 px · 78 files · without postal codes
$8.00+ $1 / elementView
Purple VIOLET FiveM minimap for GTA V — without postal codes — showing Los Santos street detailPurple VIOLET FiveM minimap for GTA V — without postal codes — showing the whole San Andreas map No postals
PurpleVIOLET

Strong brand colour without losing road contrast.

6144 × 9216 px · 78 files · without postal codes
$8.00+ $1 / elementView
Mixed light TOPO DAY FiveM minimap for GTA V — google style — showing Los Santos street detailMixed light TOPO DAY FiveM minimap for GTA V — google style — showing the whole San Andreas map Google style
Mixed lightTOPO DAY

A daylight street map, for logos that need a bright ground.

6144 × 9216 px · 78 files · google style
$8.00+ $1 / elementView

How the branding is applied

You place text and images on the live map in the browser, at the exact position and size they will have in game. The compositor then draws every element at 2× and resamples it down into the texture, which is why the edges of a logo stay clean at radar size instead of fraying.

Text can be curved, skewed, stretched, outlined, shadowed, glowed and set on a plate. Images can be keyed so a dark background falls away, feathered at the edges, and blended into the map with screen or multiply instead of sitting on top of it as a sticker.

  • Seven fonts, including the GTA-style Pricedown
  • Curved text along an arc, for coastline and island placement
  • Luminance keying, so a logo on black melts into a dark map
  • Layer ordering, duplication, locking and visibility

Why baked-in beats a HUD overlay

A HUD overlay is another resource, another draw call every frame, and another thing that breaks when you change HUDs. A baked texture is the map. It cannot desync, it cannot be toggled off by a player, and it shows up identically for everyone on the server.

What it costs

The map is $8.00. Every text or image element you add is $1.00, and you only pay at download — so you can lay out a full design, look at it on the real map, and change your mind for free. A logo plus a server name is $10.00 all in.

Questions

What file should I upload for the logo?
A PNG with transparency gives the cleanest result. JPG and WebP work too; every upload is re-encoded from its pixels alone, so nothing but the image itself ever reaches the map.
Can I change the design later?
Yes. Saved designs stay in your dashboard and can be re-opened and rebuilt; a re-edit is charged at $1.00 per element.
Will the logo blur at radar size?
No. Elements are rendered at double resolution and resampled down, which is what keeps small type and thin logo strokes readable.

Not sure yet?

Open the live preview and look at any street on any theme before you spend a cent.