Built for

A FiveM minimap maker that runs in your browser

Every other way of making a FiveM minimap starts with a texture pipeline: open the .ytd in OpenIV or CodeWalker, export six tiles to DDS, edit them in Photoshop at a resolution your monitor cannot show you, re-import, hope the mipmaps survived, restart the server, look at the radar, start again. This tool replaces all of it with a page. You pick a map, you drag your logo onto it, and what you download is a finished resource with the manifest already written.

Our picks

What we would run on this kind of server

Three concrete recommendations rather than a shrug — with the reason attached.

Black OBSIDIAN FiveM minimap for GTA V — without postal codes — showing Los Santos street detailBlack OBSIDIAN FiveM minimap for GTA V — without postal codes — showing the whole San Andreas map No postals
BlackOBSIDIAN

The most forgiving canvas: a logo in any colour reads on it.

6144 × 9216 px · 78 files · without postal codes
$8.00+ $1 / elementView
Orange EMBER FiveM minimap for GTA V — with postal codes — showing Los Santos street detailOrange EMBER FiveM minimap for GTA V — with postal codes — showing the whole San Andreas map Postal codes
OrangeEMBER

Warm accent with the postal grid already in the texture.

6144 × 9216 px · 78 files · with postal codes
$8.00+ $1 / elementView
Mixed light TOPO DAY FiveM minimap for GTA V — google style — showing Los Santos street detailMixed light TOPO DAY FiveM minimap for GTA V — google style — showing the whole San Andreas map Google style
Mixed lightTOPO DAY

A real street map for servers that want the city to look plausible.

6144 × 9216 px · 78 files · google style
$8.00+ $1 / elementView

What the editor actually does

It renders the real minimap at its real size and lets you put things on it. Not a mock-up, not a preview at a quarter scale — the same 6144x9216 texture set that ends up in your stream folder, drawn in the browser so that the thing you are looking at while you drag is the thing that ships.

Everything you place is a layer you can move, scale, rotate and delete until you are happy. Nothing is baked until you buy, and the design stays in your dashboard afterwards, so a rebrand six months from now is an edit rather than a fresh start.

  • Drop a PNG logo anywhere on the map, at any size
  • Curve your server name along the coastline or set it flat
  • Paint or dim zones to mark gang turf, safe zones or a red zone
  • Erase detail you do not want players to see
  • Watermark a corner so leaked screenshots still carry your name

Why a generator beats editing the .ytd by hand

A minimap is not one image. It is a grid of texture tiles, a separate sea texture, a low-detail LOD texture used while the rest streams in, a .ydd that maps the tiles onto geometry and a .ymt that tells the game which zoom level shows what. Edit one tile in isolation and the seams show; rebuild the set by hand and you will spend an evening on alignment before you have drawn anything.

The generator writes all of it, every time, from one source render. Tiles line up because they were cut from the same image; the LOD texture matches because it was resampled from the same pixels; the manifest lists the files that are actually there.

From idea to running on your server

Sign in with Discord, open the maker, choose a base map and a palette, place your artwork, and pay. The download is a normal FiveM resource folder: drop it into your resources directory, add one ensure line to server.cfg, restart. There is no dependency, no export to call and nothing to keep in sync with your framework, because a minimap is streamed art rather than a script.

If something is wrong with the result, the design is still in your dashboard — change it and re-render rather than starting over.

  • Sign in with Discord — no password to invent
  • Pick from 12 themes on 3 base styles
  • Place logo, text and zone elements at $1.00 each
  • Buy at $8.00 a map, download immediately
  • One folder, one ensure line, one restart

What it will not do

It will not redraw San Andreas. The geometry is the map the game ships with, because a minimap that disagrees with the world is one players stop trusting within a day. It will not generate a satellite map either — the styles on offer are the twelve palettes and three base renders in the shop, and what you add is your own artwork on top of them.

Questions

Is the FiveM minimap maker free to use?
Opening it and designing in it costs nothing — you only pay when you download. A map is $8.00 and each element you place is $1.00. Every tenth account that registers gets a base map free.
Do I need CodeWalker or OpenIV to use it?
No. The tool writes the .ytd texture dictionaries, the .ydd geometry, the .ymt zoom data and the fxmanifest for you. You never open a modding tool and never handle a DDS file.
Can I edit a minimap I already bought?
Yes. Every design stays in your dashboard. Reopen it, move or replace elements and re-render; you are only charged for elements you add, not for the map again.
What resolution does the generator output?
The full set is rendered at 6144x9216 across the tile grid, which is the resolution GTA V streams the minimap at. Anything smaller looks soft as soon as a player zooms the radar in a vehicle.
Does the result work on ESX, QBCore and QBox?
On all of them, and on standalone servers too. A minimap is streamed art, so there is no framework integration to do — the same folder works everywhere.
Can I use the map I make in a server I sell or rent out?
The licence covers use on servers you operate. Redistributing the files as a product of your own is not covered; the full terms are on the licence page.

Not sure yet?

Open the live preview and look at any street on any theme before you spend a cent.