Paper-style ground with dark type — the most readable name layer.
6144 × 9216 px · 78 files · without postal codesA FiveM minimap with street names drawn into it
Street names are the thing players use to describe where they are to somebody who is not looking at their screen. "I am on Vespucci Boulevard" travels; "I am near the blue bit" does not. FiveM gives you the current street in a HUD bar, but that only tells a player where they are standing — not where anything else is. Names drawn into the map itself answer the other question.
What we would run on this kind of server
Three concrete recommendations rather than a shrug — with the reason attached.
Neutral, quiet, and legible on any monitor.
6144 × 9216 px · 78 files · without postal codesNames plus full-colour landuse for servers that want detail.
6144 × 9216 px · 78 files · google styleBaked names versus a HUD bar
The street-name bar under the radar is reactive: it tells you what you are on, one street at a time, now. Names in the map are spatial: they let a player plan a route on the pause map, follow directions someone gave them, and learn the city instead of following an arrow.
Most servers want both, and they do not conflict — one is text drawn by a script, the other is part of the art.
With or without postal numbers
Two of the three base styles carry names. The postal style has street names and postal numbers together, which suits servers where dispatch calls out numbers. The street-names-only style leaves the numbers out, which suits servers running a postal script that draws the nearest code as a HUD element.
The third style, the Google-style colour map, carries names inside a full colour street map with terrain relief.
- Postal codes style — names and numbers baked together
- No-postals style — names only
- Google style — names on a colour street map
Legibility is a rendering problem
Type on a map has to survive being scaled down, block-compressed and then drawn over moving terrain. The names here are rendered as part of the map at full resolution and supersampled before the textures are written, which is why they stay clean at pause-map zoom instead of turning into grey smudges the way rescaled screenshots do.
Questions
Does the map show street names on the radar too?
Can I have street names without postal numbers?
Are the street names the real GTA V ones?
Can I add my own district or zone names?
Not sure yet?
Open the live preview and look at any street on any theme before you spend a cent.