White ALABASTER FiveM minimap for GTA V — without postal codes — showing the whole San Andreas mapThe whole island1 / 6

White FiveM minimap — no postals

A daylight, paper-style map. Light ground, a dark road network and quiet blue water; the most readable option on bright monitors and streams. The postal grid is removed and the ocean rebuilt underneath it, leaving street names only. Made for servers that draw their own postal codes on top, or simply want a calmer minimap.

Alabaster is a daylight, paper-style map: light ground, dark roads, quiet blue water. It is the inverse of every other palette in the set and the only one designed to be read the way a printed street atlas is read, with the ink darker than the page.

How the white palette reads in game

This is the most legible option on a bright screen, and the one that photographs best. Street names and postal numbers sit dark on light, which is the arrangement human eyes read fastest, so it is a common pick for servers whose players are constantly navigating to written addresses.

Which servers run this one

Economy and civilian roleplay servers, delivery and trucking servers, and anybody who streams in a bright room. Also the usual choice for servers whose branding is light.

Worth knowing before you buy: At night, in a dark room, a light minimap is a small lamp in the corner of the screen. Players who mainly play late tend to prefer Obsidian or Topo night.

The no postals base map, explained

The same coastline, terrain and street network with the postal grid removed and the ground underneath rebuilt, so there are no ghosts where the numbers used to be. Street names stay.

If you already draw postal codes with a script, a HUD or a dispatch system, baking a second set into the texture just puts two numbers on the screen. This build gets out of the way and leaves the map calm.

The trade-off: Players with no postal script running have nothing to call in. Check what your dispatch actually uses before choosing this one. The same white palette is also built on postal codes and google style, so you can switch base map without changing the look of your server.

The exact white palette

Nothing here is a filter dropped over the stock map. Every band below is a separate layer in the renderer, which is why the twelve palettes look like twelve different maps rather than twelve tints of one. These are the values used to build the white ALABASTER map you are looking at.

LayerColourWhat it is
Accent / brand#16181DUsed for the coastline glow and the UI accent on this page.
Deep water#B9C6D4The deepest bathymetric band, furthest from shore.
Mid water#D3DCE6The middle depth band between the shelf and the deep.
Shallow water#EAF0F5The shelf right off the beach, where the depth contours sit.
Coastline#5D6B7BThe glow that hugs the shore and makes the island read at a glance.
Low ground#FFFFFFSea-level terrain: the basin, the beaches and the flats.
Mid ground#F6F4F0The first elevation band — most of Los Santos sits here.
High ground#E7E2DAHills and the Vinewood ridge.
Peaks#D6CFC3Mount Chiliad and the highest bands of the northern range.
Minor roads#B0A89DResidential streets and service roads — the quietest tier.
Major roads#5F5A53Arterials and boulevards.
Freeways#272C34The highway network, always the brightest road tier.
Labels#33373DStreet names and, on the postal build, the postal numbers.

How this map is rendered

Every map is rendered at 2× supersampling from a 12288 × 18432 master, then resampled to the 6144 × 9216 game resolution — which is why the coastline stays smooth instead of stair-stepping, and why labels stay readable at radar size. Water depth is a real bathymetric gradient with contour lines, the coastline carries a glow that hugs the shore, and the road network is separated into three tiers so freeways stay continuous while the city fabric never turns to mush.

The source map is taken apart into semantic layers first — ocean, depth, coastline, terrain relief, hillshade, three road classes, labels and label halos — and each layer is recoloured independently. That separation is what lets the white freeways stay bright while the residential grid stays quiet, instead of every pixel shifting hue together.

What is in the download

One folder named pityus_minimap_white_clean, 78 stream files, roughly 113 MB of VRAM in game — identical to the stock GTA V map, so there is no performance cost to switching.

FileWhat it does
fxmanifest.luaResource manifest, game "gtav", fx_version "cerulean".
client.luaSets the radar zoom levels so the new texture resolution is sampled correctly.
stream/minimap_sea_0_0.ytd … 2_1.ytdSix DXT5 sea texture dictionaries covering the ocean.
stream/minimap_0_0.ytd … 2_1.ytdSix DXT5 land texture dictionaries covering the island.
stream/minimap_lod.ytdThe low-detail texture used when the pause map is fully zoomed out.
stream/*.ydd (65 files)The geometry the game draws the minimap onto, unchanged from vanilla.
pityus_minimap_white_clean/Everything above lives in this one folder. Nothing is written anywhere else.

How to install the white minimap on a FiveM server

resources/
└─ [standalone]/
   └─ pityus_minimap_white_clean/

server.cfg:  ensure pityus_minimap_white_clean
  1. 01 Unzip into your resources folder

    Drop the pityus_minimap_white_clean folder into resources/[local] (or any folder your server.cfg already ensures). Keep the folder name exactly as it is — the fxmanifest and the stream paths depend on it.

  2. 02 Ensure it in server.cfg

    Add "ensure pityus_minimap_white_clean" to server.cfg. Put it near the top, before your HUD and framework resources, so the textures are already streamed when the HUD first draws.

  3. 03 Remove any other minimap resource

    Two resources streaming the same minimap textures is the single most common reason a new map does not appear. Search your resources folder for other files named minimap.ytd or minimap_sea_*.ytd and stop those resources.

  4. 04 Clear the client cache

    Delete FiveM Application Data/data/cache on every client that tests it. FiveM caches streamed textures aggressively and will keep serving the old minimap otherwise.

  5. 05 Reconnect and check

    Join the server and open the pause map. If the pause map changed but the radar did not, the cache was not cleared; if neither changed, the resource is not started — check the server console for the resource name.

The full installation guide covers replacing an existing map resource, txAdmin deployments and cache clearing in more detail.

Framework compatibility

The resource replaces textures and radar zoom data only. It has no framework dependency and no exports, so it behaves the same everywhere.

FrameworkStatus
QBCoreWorks unchanged. No qb-hud edit needed unless your HUD hides the radar.
QBoxWorks unchanged.
ESX LegacyWorks unchanged on 1.9 and later.
vRP / vRPexWorks unchanged.
StandaloneWorks unchanged — the resource has no framework dependency at all.
Custom map add-onsThe texture only replaces the minimap art; MLOs and map resources are untouched.

Brand it with your own logo

Any of these maps can be branded in the browser studio: place your server name, your logo, a Discord tag or a watermark anywhere on the island, preview it on the real tiles at full zoom, and download the finished resource. The map stays $8.00 and each element you add costs $1.00. Open this map in the studio — you only pay when you download.

Searches this map answers

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Questions about this map

Does the White minimap work with QBCore and ESX?
Yes. The resource replaces textures and radar zoom data only, so it is framework independent and works on QBCore, ESX, QBox, vRP and standalone servers.
What is in the download?
A complete FiveM resource called pityus_minimap_white_clean: fxmanifest.lua, client.lua and a stream folder with 78 files — six minimap and six minimap_sea DXT5 textures, the LOD texture and 65 .ydd geometry files.
Can I add my server logo to this map?
Yes. Open it in the studio, place your logo and text, and the branded build costs $8.00 plus $1.00 for each element you add.
Do I get updates?
Yes. Whenever a theme is re-rendered with an engine improvement, the newest build is available in your dashboard at no extra cost.
Is the white palette easy to read at radar size?
This is the most legible option on a bright screen, and the one that photographs best. Street names and postal numbers sit dark on light, which is the arrangement human eyes read fastest, so it is a common pick for servers whose players are constantly navigating to written addresses.
What kind of server suits the white minimap?
Economy and civilian roleplay servers, delivery and trucking servers, and anybody who streams in a bright room. Also the usual choice for servers whose branding is light. One thing to weigh first: at night, in a dark room, a light minimap is a small lamp in the corner of the screen. Players who mainly play late tend to prefer Obsidian or Topo night.
Why choose the no postals base map over the other two?
If you already draw postal codes with a script, a HUD or a dispatch system, baking a second set into the texture just puts two numbers on the screen. This build gets out of the way and leaves the map calm. The trade-off: players with no postal script running have nothing to call in. Check what your dispatch actually uses before choosing this one.
Can I put my server logo on the white map?
Yes. Open it in the studio, drop your logo and any text on the island, and download the finished resource. The map stays $8.00 and every element you add costs $1.00; you only pay at download, so you can try a layout for free.
Will this hurt performance?
No. pityus_minimap_white_clean replaces textures and radar zoom data only — no loops, no exports, no server callbacks. VRAM use is roughly 113 MB, the same as the stock GTA V minimap.

Other themes in without postal codes

Black OBSIDIAN FiveM minimap for GTA V — without postal codes — showing Los Santos street detailBlack OBSIDIAN FiveM minimap for GTA V — without postal codes — showing the whole San Andreas map No postals
BlackOBSIDIAN

OBSIDIAN palette on the without postal codes base map.

4.7 · 92 reviews
$8.00+ $1 / elementView
Gray GRAPHITE FiveM minimap for GTA V — without postal codes — showing Los Santos street detailGray GRAPHITE FiveM minimap for GTA V — without postal codes — showing the whole San Andreas map No postals
GrayGRAPHITE

GRAPHITE palette on the without postal codes base map.

5.0 · 94 reviews
$8.00+ $1 / elementView
Red CRIMSON FiveM minimap for GTA V — without postal codes — showing Los Santos street detailRed CRIMSON FiveM minimap for GTA V — without postal codes — showing the whole San Andreas map No postals
RedCRIMSON

CRIMSON palette on the without postal codes base map.

4.6 · 68 reviews
$8.00+ $1 / elementView
All without postal codes minimaps