GTA 5 map object locations — 33,912 coordinates
Almost every custom job on a FiveM server is a list of coordinates with a prompt attached. This is that list, for 22 kinds of object the base map already places: where each one stands, which way it faces, and which district it belongs to. The positions are read out of the game files, the district on every row is computed here from the zone boundaries the game ships, and every table is free to download as JSON or CSV.
The lists
Each one is a full page: what the objects are, which models the game uses for them, the Lua a script needs, and the complete table of coordinates.
ATMs
121 placements · 4 models · 31 districts
Fuel pumps
157 placements · 8 models · 26 districts
Bus stops
49 placements · 4 models · 19 districts
Public phones
759 placements · 14 models · 63 districts
Vending machines
345 placements · 10 models · 50 districts
Post and letter boxes
573 placements · 5 models · 46 districts
Parking meters
547 placements · 2 models · 24 districts
CCTV cameras
1,647 placements · 9 models · 68 districts
Fire hydrants
1,458 placements · 15 models · 69 districts
Traffic lights
1,058 placements · 5 models · 39 districts
Street lights
5,896 placements · 25 models · 76 districts
Bins and dumpsters
7,764 placements · 47 models · 82 districts
Benches and seats
8,065 placements · 113 models · 82 districts
Electricity boxes
1,931 placements · 8 models · 67 districts
Satellite dishes
836 placements · 19 models · 54 districts
Newspaper dispensers
796 placements · 11 models · 43 districts
Harvest fields
623 placements · 175 models · 12 districts
Wrecked vehicles
639 placements · 17 models · 53 districts
Recycle bins
133 placements · 8 models · 20 districts
Industrial sites
216 placements · 4 models · 30 districts
Masts and towers
125 placements · 21 models · 36 districts
Street food and leisure
174 placements · 11 models · 35 districts
How to read a row
- Model — the object model name. Hand it to
GetHashKey, or write it as a backtick literal, andGetClosestObjectOfTypewill find the placed prop near the player. - X, Y, Z — the position the game ships, rounded to centimetres. The Z is the prop origin, which for most models sits at its base rather than at the part a player touches.
- Heading — the Z rotation in degrees, 0 to 360. This is the direction the model faces, and it is what a seated animation, a parked vehicle or a camera needs to line up with the object.
- District — the named zone that contains the point, resolved against the game's own zone boxes. Where zones nest, the smallest one wins.
The biggest lists
| List | Placements | Models | Districts |
|---|---|---|---|
| Benches and seats | 8,065 | 113 | 82 |
| Bins and dumpsters | 7,764 | 47 | 82 |
| Street lights | 5,896 | 25 | 76 |
| Electricity boxes | 1,931 | 8 | 67 |
| CCTV cameras | 1,647 | 9 | 68 |
| Fire hydrants | 1,458 | 15 | 69 |
| Traffic lights | 1,058 | 5 | 39 |
| Satellite dishes | 836 | 19 | 54 |
| Newspaper dispensers | 796 | 11 | 43 |
| Public phones | 759 | 14 | 63 |
| Wrecked vehicles | 639 | 17 | 53 |
| Harvest fields | 623 | 175 | 12 |
| Post and letter boxes | 573 | 5 | 46 |
| Parking meters | 547 | 2 | 24 |
| Vending machines | 345 | 10 | 50 |
| Industrial sites | 216 | 4 | 30 |
| Street food and leisure | 174 | 11 | 35 |
| Fuel pumps | 157 | 8 | 26 |
| Recycle bins | 133 | 8 | 20 |
| Masts and towers | 125 | 21 | 36 |
| ATMs | 121 | 4 | 31 |
| Bus stops | 49 | 4 | 19 |
Questions people ask
Where do these GTA 5 coordinates come from?
What does the district column mean?
Can I use these lists in my own resource?
Why are the headings useful?
Do these props exist on every FiveM server?
Coordinates from the publicly published DurtyFree GTA V data dumps, districts computed here from the 97 zone boundaries the game ships. The game and its assets are the property of Take-Two Interactive and Rockstar Games — see our trademark and IP notice.