Directory

The FiveM scripts every server actually runs

33 resources, what each one is for, how to install it, where its real documentation lives, and the mistake people make with it. We build maps for these servers, so we run this stack ourselves. Repository figures were read on 2026-09-22; the documentation links go to each project’s own site, not to a copy of it.

33Resources covered
18Categories
0Conflict with a custom minimap
FreeEvery link, no gate

The 2026 starting stack

If you are building a roleplay server today and do not want to spend a week comparing options, this is the combination the rest of the ecosystem assumes you are running. Each row links to the full write-up.

RoleWhat to runWhy
Server managertxAdminBundled with the artifacts. Recipes, restarts, bans, console.
DatabaseoxmysqlPrepared statements by default, with a shim for old mysql-async scripts.
Frameworkqb-core or es_extendedQBCore for a new server, ESX if your script library already targets it.
Libraryox_libMenus, notifications, progress bars, zones and callbacks in one dependency.
Inventoryox_inventoryPer-slot metadata, durability and weapons as items.
Interactionox_targetThird-eye targeting with job, group and item filtering.
Zonesox_lib zones, or PolyZonePolyZone is still required by older scripts that import it directly.
HUDps-hudPlayer-configurable status rings, speedometer and minimap frame.
Voicepma-voiceRuns on the Mumble server FXServer already hosts. Nothing to install.
Appearanceillenium-appearanceCharacter creator, clothing, barber and tattoo shops with framework bridges.

The full directory

Search by name, by category or by what you are trying to do. Write-ups marked with another domain live on one of our sister sites — the weapons shop covers inventories and frameworks, the loading screen builder covers server infrastructure and NUI — because each one is written by the people who work with that half every day.

Framework

es_extended (ESX Legacy)ESX Framework1.15.2449on fivem-weapons.com

The original FiveM roleplay framework, still running a very large share of live servers — jobs, money, society accounts and a huge script catalogue.

ox_coreOverextendedv1.5.14167on fivem-weapons.com

Overextended's own framework: small, strict and built around the rest of the ox stack rather than around a legacy player object.

qb-core (QBCore)QBCore Framework742on fivem-weapons.com

The roleplay framework most new FiveM servers are built on, with the largest modern script ecosystem and a one-click txAdmin recipe.

qbx_core (Qbox)Qbox Projectv1.24.0140on fivem-weapons.com

A maintained fork of QBCore rebuilt on ox_lib and ox_inventory, with typed exports, semantic versioning and a much cleaner core.

vRPvRP Framework1.0323on fivem-weapons.com

The oldest of the roleplay frameworks still in circulation, built around a permission and group model rather than a job string.

Inventory

ox_inventoryOverextendedv2.47.9564on fivem-weapons.com

The slot-based inventory most new FiveM servers start with, with first-class support for addon weapons, durability, metadata and shops.

qb-inventoryQBCore Frameworkon fivem-weapons.com

QBCore's own inventory: the default on every stock QBCore server and still the most widely installed inventory in the ecosystem.

Library

community_bridgeCommunity Bridgeon fivem-weapons.com

A compatibility layer that lets one script run on ESX, QBCore, Qbox and ox_core without a fork per framework.

ox_libOverextendedv3.39.0416on fivem-weapons.com

The shared library half the modern FiveM ecosystem depends on: menus, notifications, progress bars, zones, callbacks and a cache.

Renewed-LibRenewed Scriptson fivem-weapons.com

The shared dependency behind the Renewed Scripts range — banking, vehicles, weapons and the rest of that ecosystem.

Interaction

bt-targetbrentN534

The original FiveM third-eye targeting resource, and the ancestor of both qb-target and ox_target.

ox_targetOverextendedv1.18.1174on fivem-weapons.com

The third-eye interaction system most modern scripts target: look at a thing, get a menu, click an option.

qb-targetQBCore Framework109

QBCore's third-eye targeting system, and the export signature a very large number of existing scripts are written against.

Zones

PolyZonemkafrinv2.6.2249

The zone library that taught FiveM to think in shapes: polygons, boxes, circles and entity zones with enter and exit events.

Database

mysql-asyncbrouznouf3.3.2113on fivemloadingscreen.pro

The original FiveM MySQL wrapper: still installed on a very large number of live servers, no longer the right choice for new code.

oxmysqlOverextendedv2.14.1360on fivemloadingscreen.pro

The MySQL wrapper the modern FiveM stack runs on: promise-based, prepared-statement aware and a drop-in replacement for mysql-async.

HUD

ps-hudProject Sloth2.1.2151

The most widely installed custom HUD on QBCore servers: circular status rings, a compass, a speedometer and a minimap frame that matches them.

qb-hudQBCore Framework

QBCore's bundled HUD — the default status icons, speedometer and minimap frame on a stock install.

World

ox_doorlockOverextendedv1.22.1183

Door locking for every door on the map, configured from an in-game menu instead of a config file full of coordinates.

ox_fuelOverextendedv1.5.485

A small, dependency-light fuel system: petrol stations, jerry cans, electric charging and per-class consumption.

Jobs

ox_mdtOverextended56

A police mobile data terminal: reports, profiles, warrants, BOLOs and a dispatch map, as a modern React interface.

Appearance

illenium-appearanceiLLenium Studiosv5.7.0331

The character creator and clothing shop most roleplay servers run: a full appearance editor with framework bridges and a modern UI.

Admin

EasyAdminBlumlauton fivemloadingscreen.pro

An in-game admin menu with ace-based permission tiers — the usual choice when txAdmin's web panel is not enough and vMenu is too much.

txAdmintabarrav8.1.1928on fivemloadingscreen.pro

The web panel bundled with every FXServer build: process management, recipes, players, bans, scheduled restarts and live console.

vMenuTom Grobbev3.8.61417

The standalone admin and player menu that freeroam, drift and deathmatch servers are built on — no framework required.

Voice

pma-voiceAvarianKnightv6.6.2276on fivemloadingscreen.pro

The default proximity voice resource on most roleplay servers: proximity talk, radio channels, phone calls and intercom, on Mumble.

Salty ChatSaltmine Gamingon fivemloadingscreen.pro

The TeamSpeak-backed voice system serious roleplay communities use for radio-heavy play — better audio, richer radio, more setup.

Phone

NPWDProject Erroron fivemloadingscreen.pro

The open-source FiveM phone: messages, calls, Twitter, marketplace, camera and a plugin API, built as a modern React NUI application.

Audio

xSoundMusaddiqkhanon fivemloadingscreen.pro

Positional audio from URLs and YouTube: car radios, boomboxes, club systems and anything else that has to play sound at a place in the world.

Discord

Badger_Discord_APIJaredScaron fivemloadingscreen.pro

Reads a player's Discord roles on the server and turns them into FiveM ace permissions — the basis of most whitelists and donor perks.

Utility

screenshot-basicCfx.re136on fivemloadingscreen.pro

The official Cfx.re resource for taking a screenshot of the game and uploading it — the backbone of every in-game camera, report and evidence system.

Core

cfx-server-dataCfx.re415on fivemloadingscreen.pro

The official base resource set every FiveM server starts from: mapmanager, chat, spawnmanager, sessionmanager, hardcap and friends.

Tooling

ox_typesOverextended23on fivemloadingscreen.pro

Lua type definitions for the ox stack and the FiveM natives — autocompletion and type checking in your editor.

Questions people ask before picking a stack

What scripts does every FiveM server need?
A server manager (txAdmin, which is bundled), a database wrapper (oxmysql), a framework if it is a roleplay server (QBCore, ESX or Qbox), a shared library (ox_lib), an inventory (ox_inventory), a targeting system (ox_target) and a voice resource (pma-voice). Everything else is content on top of that.
Which FiveM framework is the most used in 2026?
QBCore has the most new servers and the largest modern script catalogue, largely because the txAdmin recipe installs a playable server in minutes. ESX still runs an enormous installed base and has the deepest back catalogue of free scripts. Qbox is a maintained QBCore fork with stricter releases, and ox_core is the small, strict option.
Do these scripts work with a custom minimap?
All of them. A minimap resource replaces streamed textures and nothing else — no events, no exports, no framework calls. Blips, zones, targets and HUDs all carry on unchanged, which is why a map swap is one of the safest things you can do to a live server.
What is the difference between ox_lib and PolyZone?
ox_lib's zones module and PolyZone solve the same problem — is the player inside this shape — and ox_lib is the one to use in new code. PolyZone stays installed on most servers because older resources import its files directly.
How do I know which version of a resource I am running?
Most of these publish tagged releases on GitHub, and the version is in fxmanifest.lua. The figures on this page were read from each project on 2026-09-22; always check the repository before assuming a feature exists in your copy.
Can I run two inventories or two targeting systems at once?
No. Two inventories fight over the same item events and two targeting systems give the player two overlapping eyes. Pick one of each, and stop the other in server.cfg rather than deleting it so you can go back.

None of this changes the map

Every resource on this page leaves the minimap alone — they draw blips on it, they never replace it. The picture underneath is a streamed texture, and it is the one part of the screen that is entirely yours.