Built for

Minimaps built for serious FiveM roleplay

On a roleplay server the minimap carries dispatch. Someone calls shots fired at 7062 and three units need to know where that is without opening the pause map. That makes legibility, not decoration, the thing that matters.

Our picks

What we would run on this kind of server

Three concrete recommendations rather than a shrug — with the reason attached.

Gray GRAPHITE FiveM minimap for GTA V — with postal codes — showing Los Santos street detailGray GRAPHITE FiveM minimap for GTA V — with postal codes — showing the whole San Andreas map Postal codes
GrayGRAPHITE

Neutral and calm — the map disappears until you need it.

4.9 · 80 reviews
$8.00+ $1 / elementView
Orange EMBER FiveM minimap for GTA V — with postal codes — showing Los Santos street detailOrange EMBER FiveM minimap for GTA V — with postal codes — showing the whole San Andreas map Postal codes
OrangeEMBER

Warm, familiar and still very readable at radar size.

4.6 · 121 reviews
$8.00+ $1 / elementView
Mixed dark TOPO NIGHT FiveM minimap for GTA V — google style — showing Los Santos street detailMixed dark TOPO NIGHT FiveM minimap for GTA V — google style — showing the whole San Andreas map Google style
Mixed darkTOPO NIGHT

A real road hierarchy for servers where driving matters.

4.8 · 36 reviews
$8.00+ $1 / elementView

Postal codes: baked or scripted

Baked numbers are always visible, cost nothing at runtime and cannot desync. A postal script gives you control over the font and position but needs the map to stay clean underneath. Most heavy RP servers run the baked map and a script together.

  • Serious RP with police and EMS → baked postal map
  • Custom numbering of your own → clean map plus your script
  • Whitelist RP that prefers a minimal HUD → clean map, no numbers

Pick a palette that is not your alert colour

If your dispatch blips are red, do not run the crimson map. Graphite, cobalt and obsidian leave the blips as the only saturated element on the radar.

Brand it without hurting readability

A logo in the ocean shows up on every screenshot and clip without ever covering a road. The studio places it exactly there and burns it in so it looks like part of the map.

Questions

Do players need to download anything?
No. The textures stream from your server like any other resource the first time a player connects.
Can different players see different maps?
No, and that is the point — everyone on the server sees the same map, so postal calls always match.

Not sure yet?

Open the live preview and look at any street on any theme before you spend a cent.