Postal numbers on a monochrome ground — nothing competes with the route line.
6144 × 9216 px · 78 files · with postal codesA FiveM minimap for police and EMS roleplay
Emergency services roleplay puts more load on a minimap than anything else on a server. A dispatcher reads out a location, six officers plot it while driving, and every one of them is also watching blips, a route line and traffic. Everything about the map either helps that or gets in the way, and the pretty option is frequently the one that gets in the way.
What we would run on this kind of server
Three concrete recommendations rather than a shrug — with the reason attached.
The highest-contrast road network in the set, with numbers.
6144 × 9216 px · 78 files · with postal codesNeutral enough to sit under a busy MDT-style HUD.
6144 × 9216 px · 78 files · with postal codesPostals are the whole point
A postal number is an unambiguous, short, speakable location. "Shots fired at 334" gets six units moving; a street name plus a landmark gets three of them to the wrong place. If your server runs police roleplay and does not have a postal system, that is the first thing to fix, before any of this.
There are two ways to have them. Baked into the map, which means they are there for everybody with no script and no install. Or as a HUD readout from a postal resource, which shows the nearest code wherever the player is. The baked version answers "where is 334"; the HUD version answers "what postal am I at". Running both is normal.
Ground contrast and the route line
The GPS route is drawn by the game in a fixed colour over your map. So is every blip. A map with a busy, high-contrast ground makes both harder to follow, which is why the darker palettes are so common on police servers — the route line and the unit blips are the brightest things on screen, and that is correct.
The same logic applies to territory overlays and heavy branding: on an EMS server, the map is an instrument, and instruments are quiet.
- Low-contrast ground, so blips and routes stay on top
- Dark casing under every road for pursuit-speed legibility
- Baked postal numbers, or a clean base if you run a postal HUD
- Same art on the pause map, where dispatch plans
What to give the whole department
One map, server-streamed, so every officer sees the same thing. That sounds obvious until somebody on the department is running a personal minimap mod and calling out landmarks nobody else can see. A streamed map removes that entirely — nobody installs anything and everybody is looking at the same city.
Questions
Which base style is best for police roleplay?
Do the postal numbers match the common FiveM postal scripts?
Will a dark map make blips harder to see?
Do officers have to install anything?
Not sure yet?
Open the live preview and look at any street on any theme before you spend a cent.