Built for

Minimaps, MDT maps and phone maps are three different things

A server with a police MDT, a phone and a custom minimap has three separate maps of Los Santos on it, drawn by three different systems that know nothing about each other. Buy a new minimap and exactly one of them changes, which is the moment most people discover the other two exist. The question comes up constantly and the answer is structural rather than a setting somebody forgot.

Our picks

What we would run on this kind of server

Three concrete recommendations rather than a shrug — with the reason attached.

Black OBSIDIAN FiveM minimap for GTA V — without postal codes — showing Los Santos street detailBlack OBSIDIAN FiveM minimap for GTA V — without postal codes — showing the whole San Andreas map No postals
BlackOBSIDIAN

Dark and neutral, which is what most MDT and phone interfaces already are.

6144 × 9216 px · 78 files · without postal codes
$8.00+ $1 / elementView
Gray GRAPHITE FiveM minimap for GTA V — with postal codes — showing Los Santos street detailGray GRAPHITE FiveM minimap for GTA V — with postal codes — showing the whole San Andreas map Postal codes
GrayGRAPHITE

Sits closest to the plain map images most MDTs ship with.

6144 × 9216 px · 78 files · with postal codes
$8.00+ $1 / elementView
Blue COBALT FiveM minimap for GTA V — with postal codes — showing Los Santos street detailBlue COBALT FiveM minimap for GTA V — with postal codes — showing the whole San Andreas map Postal codes
BlueCOBALT

A cool palette that reads as the same family as most dispatch panels.

6144 × 9216 px · 78 files · with postal codes
$8.00+ $1 / elementView

Three maps, three systems

The minimap and the pause map are streamed game textures. They are drawn by the engine, they are the same six tiles, and a texture resource restyles both.

An MDT, a tablet or a phone app is a web page. It runs in the game browser layer, and its map is an image or a web map loaded by that interface — usually a flat picture of Los Santos shipped inside the resource, sometimes a tiled web map, occasionally a live map from a dispatch panel. Whatever it is, it is a file belonging to that resource and the game engine has no involvement in it.

A dispatch website or a live map panel outside the game is a third thing again: it is drawing positions from your server onto whatever base image the panel was built with.

  • Radar and pause map — streamed textures, restyled by a map resource
  • MDT, tablet and phone GPS — images inside a web interface
  • External dispatch and live maps — a web panel with its own base image

Why the custom map does not appear there

Because nothing connects them. The MDT is not reading the game textures, and it could not — it is a web page with no access to streamed game assets. It loads whatever image its author put in it, and that image was chosen when the MDT was built, long before you bought a map.

This is also why the MDT map is frequently the ugliest map on a server: it is nobody's job. The framework author shipped a placeholder, the server owner never looked at it, and it quietly became the map officers use for planning while everybody argued about the radar.

What you can actually do about it

Most MDT and phone resources point at an image file or a URL in their configuration, and changing it is a supported thing to do in that resource. The details belong to whoever wrote it, and their documentation is the right place to look rather than any map vendor.

What is worth doing regardless is making the three agree in tone. If the radar is dark and neutral and the MDT is a bright green satellite image, the server reads as assembled. Choosing a minimap in the same family as your interface — dark with dark, light with light — costs nothing and does most of the work.

The maps sold here export as a FiveM resource of streamed textures, which is what the game needs and is not the format a web interface loads. If matching your MDT image is the goal, that is a conversation with whoever maintains the MDT.

Which map do players actually trust

The radar, by a wide margin, because it is always there. An MDT map is opened deliberately, used for one lookup and closed; the radar is glanced at hundreds of times an hour and is what a player builds their mental model of the city from.

That is the argument for spending your effort in that order: the always-visible map first, the interface maps afterwards. It is also the argument for consistency of geography rather than of style — if your MDT map shows postal numbers and your radar does not, officers end up translating between two systems, which is far more costly than a colour mismatch.

The postal trap

This is where the three maps bite hardest. If your MDT calls locations by postal number, the radar needs the same numbers — either printed into the art or drawn by a postal HUD — or every dispatch is a translation exercise.

Check that the numbering matches before you choose a base style. Two different postal grids on one server is the single most disruptive interface problem a police department can have, and it is entirely invisible until the night somebody sends units to the wrong 1503.

Questions

Why does my MDT still show the old map?
Because it is a different map. The MDT is a web interface loading its own image file; it has no connection to the streamed game textures a minimap resource replaces.
Can I put my custom minimap into my MDT or phone?
That depends entirely on the MDT. Most point at an image or a URL in their config, and swapping it is a question for that resource author — the map sold here is a FiveM texture resource, which is not what a web interface loads.
Does a custom minimap affect the phone GPS app?
No. Phone GPS apps draw their own map inside the phone interface, so they are unchanged by anything you do to the radar.
Which one should match which?
Match the interfaces to the radar, not the other way round. The radar is on screen continuously and is the map players actually learn the city from.
Do the postal numbers need to match between them?
Yes, and this is the one that matters more than any colour. Two different postal grids on one server means dispatch and officers are reading different maps.

Not sure yet?

Open the live preview and look at any street on any theme before you spend a cent.