Built for

A minimap for vMenu and freeroam servers

Freeroam servers get treated as an afterthought by most FiveM asset shops, which is odd given how many of them there are. The map requirements are genuinely different from roleplay: people spend far more time crossing the whole state, flying, and racing, and far less time working out which side of a street a building is on.

Our picks

What we would run on this kind of server

Three concrete recommendations rather than a shrug — with the reason attached.

Yellow SOLAR FiveM minimap for GTA V — without postal codes — showing Los Santos street detailYellow SOLAR FiveM minimap for GTA V — without postal codes — showing the whole San Andreas map No postals
YellowSOLAR

Warm and legible at distance — the map racing servers keep choosing.

6144 × 9216 px · 78 files · without postal codes
$8.00+ $1 / elementView
Mixed dark TOPO NIGHT FiveM minimap for GTA V — google style — showing Los Santos street detailMixed dark TOPO NIGHT FiveM minimap for GTA V — google style — showing the whole San Andreas map Google style
Mixed darkTOPO NIGHT

Terrain relief matters when people fly; this is the map that shows it.

6144 × 9216 px · 78 files · google style
$8.00+ $1 / elementView
Blue COBALT FiveM minimap for GTA V — without postal codes — showing Los Santos street detailBlue COBALT FiveM minimap for GTA V — without postal codes — showing the whole San Andreas map No postals
BlueCOBALT

Maximum contrast for high-speed driving.

6144 × 9216 px · 78 files · without postal codes
$8.00+ $1 / elementView

Nothing to integrate

vMenu is not a framework, and a minimap is not a script, so there is genuinely nothing to connect. Drop the folder in, add the ensure line, restart. The same resource works whether you run vMenu alone, vMenu alongside something else, or nothing at all.

What freeroam needs from a map

Terrain, first. When people fly, the shape of the land is the navigation — a flat map tells a pilot nothing. The topographic palettes exist largely for this: elevation colour and contour lines mean the mountains around Chiliad read as mountains at any zoom.

Long-distance road legibility, second. Freeroam driving is mostly motorway, so the tier that matters most is the one that carries the accent colour.

Postal numbers, rarely. Without a dispatch culture there is nobody to call them out to, and a clean base is usually the better choice.

  • Terrain relief for flying and off-road
  • A motorway tier that stands out at distance
  • Clean base styles — no numbers nobody uses
  • Higher-contrast palettes for racing servers

Racing and drift servers

Both live at the far end of the legibility argument: a player at two hundred kilometres an hour gets a fraction of a second per glance. Solar and cobalt are the two most picked here, for the same reason — the road network is the brightest thing on the map and the ground never competes with it.

Questions

Does this work with vMenu?
Yes, and with anything else. A minimap is streamed art rather than a script, so there is no framework integration to do at all.
Is there a version without postal codes?
Yes — the no-postals base style is street names only, which is what most freeroam servers want.
Which map suits a racing server?
Solar or cobalt on the no-postals base. Both are built for contrast, and at racing speed contrast is the only property that matters.
Will it conflict with vMenu teleports or waypoints?
No. Waypoints, blips and teleports are game systems; the map only changes how the ground under them is drawn.

Not sure yet?

Open the live preview and look at any street on any theme before you spend a cent.