Warm and legible at distance — the map racing servers keep choosing.
6144 × 9216 px · 78 files · without postal codesA minimap for vMenu and freeroam servers
Freeroam servers get treated as an afterthought by most FiveM asset shops, which is odd given how many of them there are. The map requirements are genuinely different from roleplay: people spend far more time crossing the whole state, flying, and racing, and far less time working out which side of a street a building is on.
What we would run on this kind of server
Three concrete recommendations rather than a shrug — with the reason attached.
Terrain relief matters when people fly; this is the map that shows it.
6144 × 9216 px · 78 files · google styleMaximum contrast for high-speed driving.
6144 × 9216 px · 78 files · without postal codesNothing to integrate
vMenu is not a framework, and a minimap is not a script, so there is genuinely nothing to connect. Drop the folder in, add the ensure line, restart. The same resource works whether you run vMenu alone, vMenu alongside something else, or nothing at all.
What freeroam needs from a map
Terrain, first. When people fly, the shape of the land is the navigation — a flat map tells a pilot nothing. The topographic palettes exist largely for this: elevation colour and contour lines mean the mountains around Chiliad read as mountains at any zoom.
Long-distance road legibility, second. Freeroam driving is mostly motorway, so the tier that matters most is the one that carries the accent colour.
Postal numbers, rarely. Without a dispatch culture there is nobody to call them out to, and a clean base is usually the better choice.
- Terrain relief for flying and off-road
- A motorway tier that stands out at distance
- Clean base styles — no numbers nobody uses
- Higher-contrast palettes for racing servers
Racing and drift servers
Both live at the far end of the legibility argument: a player at two hundred kilometres an hour gets a fraction of a second per glance. Solar and cobalt are the two most picked here, for the same reason — the road network is the brightest thing on the map and the ground never competes with it.
Questions
Does this work with vMenu?
Is there a version without postal codes?
Which map suits a racing server?
Will it conflict with vMenu teleports or waypoints?
Not sure yet?
Open the live preview and look at any street on any theme before you spend a cent.