Fixing the oversized assets warning
When the server starts, FiveM prints a warning for every streamed file that needs a lot of memory — “Asset … uses X MiB of physical memory”. Server owners often ignore it because the server still runs. Players pay the price: textures that never load, invisible cars, and crashes in busy areas.
Short answer: The warning appears for streamed assets above 16 MiB of physical memory, and the message becomes a stronger “WILL lead to streaming issues” warning for very large files (around 48 MiB and up). Almost always the cause is textures — 4K or uncompressed images inside a .ytd or .yft. Fix them by downscaling to 2K or 1K, compressing (BC1/BC7 with mipmaps) and splitting huge dictionaries.

#Reading the warning
The server console names the resource and file and the memory it needs. Collect every line at startup (or search the txAdmin console) and sort by size — the top ten files usually account for most of the problem.
#Why it matters
The game streams assets in and out of a limited memory budget. A single huge texture dictionary competes with everything around the player; when the budget is full, other assets fail to load — the classic “world textures missing downtown” or invisible vehicle. See texture budget and streaming memory.
#How textures add up
| Texture | Memory with mipmaps |
|---|---|
| 2048² BC1 | ≈ 2.7 MiB |
| 2048² BC7 | ≈ 5.3 MiB |
| 4096² BC7 | ≈ 21.3 MiB |
| 4096² uncompressed | ≈ 85.3 MiB |
Worked examples and format choices are in the weapon-texture guides on our sister site: texture resolution and DDS formats.
#Fixing it
- Open the file in CodeWalker or OpenIV and list its textures with sizes and formats.
- Downscale 4K textures to 2K (or 1K for small parts) — rarely visible in game.
- Re-compress uncompressed textures (A8R8G8B8) to BC1/BC7 with a full mip chain.
- Split one huge dictionary into several smaller ones if the model allows it.
- Restart and check the console again.
Full workflow: texture optimisation. Escrowed assets cannot be edited — ask the creator for optimised versions.
Questions
What does “oversized assets can and will lead to streaming issues” mean?
At what size does FiveM warn?
Can I ignore the warning?
How do I find which texture is too big?
Ready to pick a map?
Twelve themes on three base map styles, $8 each, instant download.