fpsperformanceclient10 min read · updated 9/11/2026

Improving FPS on FiveM

Low FPS on a FiveM server is rarely only the player’s PC. The same machine can run one server at a steady 100 FPS and another at 40, because the server decides how heavy the world is: scripts running every frame, huge textures, dense MLOs and HUDs that redraw constantly. Both sides have levers.

Short answer: Players: lower texture quality and extended distance scaling, reduce shadows and MSAA, and clear the cache if textures misbehave. Server owners: open resmon in game to find client scripts using more than a fraction of a millisecond, fix oversized textures and heavy MLOs, avoid streaming dozens of heavy cars at once, and keep NUI HUDs cheap. Together those recover most lost frames.

FiveM FPS Optimisation: What Players and Server Owners Can Fix

#Player-side settings

SettingSuggestion
Texture qualityHigh instead of Very High on cards with less VRAM
Extended distance scalingLow — big FPS gain in cities
Shadow quality / soft shadowsNormal / Sharp
MSAAOff; use FXAA
Grass qualityNormal

If textures stay broken after server updates, clear the cache — see clearing FiveM cache.

#Finding heavy scripts with resmon

Type resmon 1 in F8. Each resource shows its client CPU time. Idle resources should sit at 0.00–0.02 ms; anything constantly above 0.1–0.2 ms deserves a look, and several of them together cost real frames. Script-side fixes: Lua performance.

#Server-side causes

  • Oversized textures in cars, clothing and MLOs — see oversized assets.
  • Many MLOs in one area, each with its own textures and props.
  • Traffic and ped density set high — see traffic and ped density.
  • Heavy add-on vehicles replacing common traffic cars.
  • NUI HUDs updating every frame.

#Owner checklist

  1. Walk the busiest area with resmon 1 open and note the top five resources.
  2. Fix or replace scripts that never go idle.
  3. Resolve the largest oversized-asset warnings.
  4. Review MLO density downtown.
  5. Measure FPS in the same spot before and after each change.

Questions

Why is my FPS low on one FiveM server but fine on another?
Servers differ in scripts, streamed assets and MLOs. A heavy server costs frames on any PC.
What settings give the most FPS in FiveM?
Lower extended distance scaling, shadows and MSAA, and use High instead of Very High textures on limited VRAM.
How do I see which script lowers my FPS?
Open resmon 1 in F8 and look for resources with high client time.
Does clearing cache improve FPS?
It fixes broken or outdated textures; it does not make a heavy server light.

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