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Replacing the GTA V minimap on a FiveM server

The stock GTA V minimap is a grey-brown paper map drawn in 2013, and it is the one part of the HUD that every FiveM server can replace without touching a script. A minimap replacement is a set of texture dictionaries streamed over the originals: the game keeps drawing blips, the GPS route, the player arrow and the health ring exactly as before, on top of whatever art you give it. That is the whole mechanism, and it is why a replacement built correctly installs in a minute and cannot break your framework.

Our picks

What we would run on this kind of server

Three concrete recommendations rather than a shrug — with the reason attached.

Gray GRAPHITE FiveM minimap for GTA V — google style — showing Los Santos street detailGray GRAPHITE FiveM minimap for GTA V — google style — showing the whole San Andreas map Google style
GrayGRAPHITE

The closest thing to a modern navigation app — the most natural replacement for the stock look.

6144 × 9216 px · 78 files · google style
$8.00+ $1 / elementView
Black OBSIDIAN FiveM minimap for GTA V — with postal codes — showing Los Santos street detailBlack OBSIDIAN FiveM minimap for GTA V — with postal codes — showing the whole San Andreas map Postal codes
BlackOBSIDIAN

The standard dark RP replacement with a postal grid already in.

6144 × 9216 px · 78 files · with postal codes
$8.00+ $1 / elementView
Orange EMBER FiveM minimap for GTA V — without postal codes — showing Los Santos street detailOrange EMBER FiveM minimap for GTA V — without postal codes — showing the whole San Andreas map No postals
OrangeEMBER

Distinctive without labels, for servers that want the map to look like theirs.

6144 × 9216 px · 78 files · without postal codes
$8.00+ $1 / elementView

What a replacement swaps

The radar texture and the pause-map texture are the same tiles. The game loads twelve texture dictionaries for the main sheet and the sea, plus a low-detail sheet for zoomed-out views, and draws both the corner radar and the full-screen map from them. A replacement streams new versions of those dictionaries under the same names, and the game picks them up in place of the ones in the base files. Nothing is overwritten on disk; remove the resource and the stock map is back.

The geometry file that positions the tiles, and the zoom data that controls how the radar scales, ship with the replacement so that every level lines up. A pack that provides only the pause-map tiles leaves the corner radar on the stock texture — one of the most common complaints about free downloads.

  • Swapped: radar texture, pause-map texture, LOD sheet, tile geometry, zoom data
  • Untouched: blips, GPS route, waypoint, player arrow, health and armour, street-name bar
  • Not on disk: nothing in the game files is modified

Why it is not a "mod"

On single-player GTA V, replacing the minimap means editing the game’s RPF archives with a mod tool. On FiveM it is a stream folder: any resource with a stream/ directory can provide textures that override the originals for every connected client. No client-side install, no mod menu, nothing for players to download separately. The server ensures the resource, and the map changes for everyone.

This also means a replacement cannot be the reason your server fails to start, cannot conflict with a framework, and cannot be detected as a client modification, because it is not one.

GTA 5 custom minimap, three ways

The replacements here come on three base maps. The postal-codes map has a numbered grid printed into the art, for servers with a dispatch culture. The no-postals map has street names only, with no numbers anywhere — the cleanest ground for your own blips and zones. The Google-style map is a colour street map rebuilt with real terrain relief, for servers that want something familiar rather than stylised. Each base comes in twelve palettes, and the same palette on all three bases costs the same $8.00.

Any of them can carry your server logo or name, placed in the browser studio for $1.00 per element and built into the texture — a permanent part of the map, not a script drawing text over it.

Installing a GTA V minimap replacement on FiveM

Unzip into resources, ensure it in server.cfg after your HUD and framework, restart. Then the two checks that account for almost every "it did not change": search resources for any other minimap_0_0.ytd, because two resources streaming the same name means the last one to start wins; and clear the client cache once, because FiveM keeps the old texture until it is told not to.

The install guide has the full sequence with the cache path per platform.

Questions

Does a GTA V minimap replacement work on FiveM?
Yes — on FiveM it is the standard way to change the map. A resource streams new texture dictionaries over the stock ones; no game files are modified and no client install is needed.
Will replacing the minimap break blips or the GPS?
No. Blips, the route line, the waypoint and the player arrow are drawn by the game on top of the map texture. They keep working on any replacement.
Can I use this on single-player GTA V?
The files are the same texture dictionaries, but the resource format is FiveM’s. Installing on single-player means an RPF mod tool, which is outside what is supported here.
Why did the pause map change but not the radar?
The pack you installed probably ships only the pause-map tiles, or another resource is streaming the radar dictionaries. Every map here replaces both; check for a duplicate minimap_0_0.ytd.
Does the replacement change the map for every player?
Yes. The server streams it to every client that connects. Nobody installs anything on their own PC.

Not sure yet?

Open the live preview and look at any street on any theme before you spend a cent.