The safest upgrade — warm, cinematic and familiar.
4.8 · 143 reviewsGTA 5 minimap replacements, rebuilt from the ground up
The vanilla San Andreas minimap has not changed since 2013. It is grey, it is flat, and on a modern HUD it looks like a placeholder. Every map in this shop replaces exactly the same twelve texture dictionaries the game already loads, so nothing about your server changes except how the map looks.
What we would run on this kind of server
Three concrete recommendations rather than a shrug — with the reason attached.
The most detailed map we make, if you want people to notice.
4.8 · 36 reviewsWhat actually gets replaced
Six minimap textures, six minimap_sea textures, the LOD texture and 65 geometry files. That is the same set the base game streams, in the same DXT5 format with the same single mip level — roughly 113 MB of VRAM either way.
Why the render quality matters at radar size
A minimap is looked at for a fraction of a second at a time. Every map here is rendered at 2× supersampling from a 12288 × 18432 master and then resampled down, so edges stay smooth instead of stair-stepping, and the three-tier road hierarchy keeps freeways continuous while the city fabric stays readable.
It does not touch your framework
There is no server-side script. The only client code sets the radar zoom levels so the new map lines up correctly. QBCore, ESX, QBox, vRP and standalone servers all behave identically.
Questions
Will this conflict with an MLO or a map pack?
Does it work on single player GTA V?
Not sure yet?
Open the live preview and look at any street on any theme before you spend a cent.