Built for

A FiveM radar that is readable at radar size

Radar and minimap mean the same thing in FiveM, and the word you use tends to say what you care about. People who say minimap are thinking about the pause map. People who say radar are thinking about the little circle in the corner while they are doing ninety down the Del Perro Freeway. That corner is the harder design problem, and it is the one this page is about.

Our picks

What we would run on this kind of server

Three concrete recommendations rather than a shrug — with the reason attached.

Blue COBALT FiveM minimap for GTA V — without postal codes — showing Los Santos street detailBlue COBALT FiveM minimap for GTA V — without postal codes — showing the whole San Andreas map No postals
BlueCOBALT

The highest-contrast map in the set and the easiest to read at speed.

6144 × 9216 px · 78 files · without postal codes
$8.00+ $1 / elementView
Yellow SOLAR FiveM minimap for GTA V — without postal codes — showing Los Santos street detailYellow SOLAR FiveM minimap for GTA V — without postal codes — showing the whole San Andreas map No postals
YellowSOLAR

Warm highlights that stay legible when the radar is small.

6144 × 9216 px · 78 files · without postal codes
$8.00+ $1 / elementView
Black OBSIDIAN FiveM minimap for GTA V — with postal codes — showing Los Santos street detailBlack OBSIDIAN FiveM minimap for GTA V — with postal codes — showing the whole San Andreas map Postal codes
BlackOBSIDIAN

Monochrome with postal numbers, for dispatch-heavy servers.

6144 × 9216 px · 78 files · with postal codes
$8.00+ $1 / elementView

The radar is about eighteen millimetres wide

On a 1080p screen at default HUD scale, the minimap circle is a couple of hundred pixels across and shows a few streets. Everything that matters has to survive being drawn that small while the player is moving and looking somewhere else.

That rules out a lot. Fine texture, subtle colour differences and thin decorative linework all disappear. What survives is contrast between the road network and everything else, and a clear difference between a road you can take at speed and one you cannot.

Casing is the trick

Every road here is drawn twice: a dark stroke slightly wider than the road, then the road on top of it. That dark ring is what separates a street from the block beside it when both are being drawn three pixels wide. It is the oldest trick in map making and it is the single biggest difference between a map that works on a radar and one that only works on the pause screen.

The three tiers are then set apart by brightness rather than by hue, because hue is the first thing to go at small sizes and in peripheral vision.

  • Dark casing under every road
  • Three tiers separated by brightness, not colour
  • Low-contrast ground so blips and the GPS line stay on top
  • Coastline stroke so land and sea never merge

Why it matters in motion

The radar rotates and scrolls constantly. Anything that aliases badly shimmers, and shimmer in the corner of the eye is more distracting than almost anything else you can put on screen. Flat colour and clean road strokes hold up under that movement; photographic detail does not.

Questions

Is the radar the same thing as the minimap?
Yes. FiveM and GTA V use the words interchangeably; both refer to the map in the corner, and both are drawn from the same textures as the pause-menu map.
Can I change the shape of the radar?
Not with a texture pack. The circle, the square and the position are the HUD, which is a separate resource. What is sold here is the map inside it — and the two are usually bought together.
Which map is easiest to read while driving?
Cobalt or solar on the street-names-only base. Both are built for contrast rather than mood, and the motorway network stays the brightest thing on screen at any zoom.
Does a custom radar affect performance?
No measurable effect. It replaces textures the game was already streaming; the resource is about 22 MB and no script runs.

Not sure yet?

Open the live preview and look at any street on any theme before you spend a cent.