Built for

Dark FiveM minimaps that do not swallow your blips

Turning a map dark is easy. Keeping it readable once it is dark is the hard part: drop the brightness far enough and the road network disappears, leave it too high and the whole thing glows behind the blips. Each dark theme here is graded separately rather than filtered, so the water, the terrain, the three road tiers and the labels all keep their own separation.

Our picks

What we would run on this kind of server

Three concrete recommendations rather than a shrug — with the reason attached.

Black OBSIDIAN FiveM minimap for GTA V — without postal codes — showing Los Santos street detailBlack OBSIDIAN FiveM minimap for GTA V — without postal codes — showing the whole San Andreas map No postals
BlackOBSIDIAN

The darkest map we make, and still fully readable.

6144 × 9216 px · 78 files · without postal codes
$8.00+ $1 / elementView
Mixed dark TOPO NIGHT FiveM minimap for GTA V — google style — showing Los Santos street detailMixed dark TOPO NIGHT FiveM minimap for GTA V — google style — showing the whole San Andreas map Google style
Mixed darkTOPO NIGHT

Dark terrain with colour-coded roads and real relief.

6144 × 9216 px · 78 files · google style
$8.00+ $1 / elementView
Purple VIOLET FiveM minimap for GTA V — with postal codes — showing Los Santos street detailPurple VIOLET FiveM minimap for GTA V — with postal codes — showing the whole San Andreas map Postal codes
PurpleVIOLET

Dark with a colour identity, postal numbers included.

6144 × 9216 px · 78 files · with postal codes
$8.00+ $1 / elementView

Graded, not filtered

A brightness filter applied to a finished map crushes everything by the same amount, which is why most dark maps lose their side streets. Ours are rendered from semantic layers — water depth, coastline, terrain, three road tiers and labels — so each one can be placed independently on the tone curve.

What "readable" means at radar size

The radar shows a few hundred pixels of map at a time, often behind a translucent HUD. The test that matters is whether you can tell a freeway from an avenue from a residential street in a quarter of a second, at that size, on a bright screen and on a dim one. Every dark theme here was tuned against that, not against how it looks zoomed in on a screenshot.

Six of the twelve are dark

Black, Grey, Mixed dark, Blue, Purple and Red all sit in the dark half of the collection. Each of them exists on all three base map styles, so you can pick the mood and the information density separately.

Questions

Which dark theme works best with a light HUD?
Grey. It is dark enough to sit behind a bright HUD without competing, and neutral enough not to clash with any accent colour.
Can I darken it further myself?
Yes. The studio has eleven colour-grading controls — brightness, contrast, saturation, tint and vignette among them — applied to the base map before the resource is built.

Not sure yet?

Open the live preview and look at any street on any theme before you spend a cent.