Yellow SOLAR FiveM minimap for GTA V — with postal codes — showing the whole San Andreas mapThe whole island1 / 6

Yellow FiveM minimap — postal codes

Warm gold highlights over dark sand-toned ground. Extremely readable at small minimap sizes, which is why racing servers keep picking it. The base map keeps the full postal grid burned into the texture, so every player reads the same number off the minimap that they call in on the radio, with no extra resource running on the server.

Solar is a warm, amber-lit map: sand-toned ground, gold arterials and a low sun feel across the whole island. It is the closest thing in the set to a desert atlas.

How the yellow palette reads in game

Amber sits in the middle of the visible spectrum, so it stays bright without the harshness of white. The palette keeps a lot of readable detail in the Sandy Shores and Grand Senora half of the map, which most dark palettes flatten.

Which servers run this one

Desert, trucking and offroad servers, western and cartel roleplay, and servers whose branding is already gold or yellow.

Worth knowing before you buy: Los Santos itself is dense with amber, so the city can read busier here than in the cooler palettes.

The postal codes base map, explained

The postal grid is baked directly into the minimap texture. Every postal number and street name is part of the image, at the resolution the game samples it at, so there is nothing to draw and nothing to keep in sync.

It costs zero client frames and zero server resources, it cannot desync from a script, and it works on a client that has just joined with no resources streamed yet. For most servers this is simply the correct answer.

The trade-off: The numbers are fixed. If you renumber your postals or run a custom postal set, you need a re-render rather than a config change — which we do for free, but it is not instant. The same yellow palette is also built on no postals and google style, so you can switch base map without changing the look of your server.

The exact yellow palette

Nothing here is a filter dropped over the stock map. Every band below is a separate layer in the renderer, which is why the twelve palettes look like twelve different maps rather than twelve tints of one. These are the values used to build the yellow SOLAR map you are looking at.

LayerColourWhat it is
Accent / brand#FFC61AUsed for the coastline glow and the UI accent on this page.
Deep water#080702The deepest bathymetric band, furthest from shore.
Mid water#191305The middle depth band between the shelf and the deep.
Shallow water#332609The shelf right off the beach, where the depth contours sit.
Coastline#FFD34DThe glow that hugs the shore and makes the island read at a glance.
Low ground#0A0A07Sea-level terrain: the basin, the beaches and the flats.
Mid ground#1C1A13The first elevation band — most of Los Santos sits here.
High ground#2F2C21Hills and the Vinewood ridge.
Peaks#3D3929Mount Chiliad and the highest bands of the northern range.
Minor roads#6A6558Residential streets and service roads — the quietest tier.
Major roads#CBC5B6Arterials and boulevards.
Freeways#FFD45EThe highway network, always the brightest road tier.
Labels#DED6C3Street names and, on the postal build, the postal numbers.

How this map is rendered

Every map is rendered at 2× supersampling from a 12288 × 18432 master, then resampled to the 6144 × 9216 game resolution — which is why the coastline stays smooth instead of stair-stepping, and why labels stay readable at radar size. Water depth is a real bathymetric gradient with contour lines, the coastline carries a glow that hugs the shore, and the road network is separated into three tiers so freeways stay continuous while the city fabric never turns to mush.

The source map is taken apart into semantic layers first — ocean, depth, coastline, terrain relief, hillshade, three road classes, labels and label halos — and each layer is recoloured independently. That separation is what lets the yellow freeways stay bright while the residential grid stays quiet, instead of every pixel shifting hue together.

What is in the download

One folder named pityus_minimap_yellow, 78 stream files, roughly 113 MB of VRAM in game — identical to the stock GTA V map, so there is no performance cost to switching.

FileWhat it does
fxmanifest.luaResource manifest, game "gtav", fx_version "cerulean".
client.luaSets the radar zoom levels so the new texture resolution is sampled correctly.
stream/minimap_sea_0_0.ytd … 2_1.ytdSix DXT5 sea texture dictionaries covering the ocean.
stream/minimap_0_0.ytd … 2_1.ytdSix DXT5 land texture dictionaries covering the island.
stream/minimap_lod.ytdThe low-detail texture used when the pause map is fully zoomed out.
stream/*.ydd (65 files)The geometry the game draws the minimap onto, unchanged from vanilla.
pityus_minimap_yellow/Everything above lives in this one folder. Nothing is written anywhere else.

How to install the yellow minimap on a FiveM server

resources/
└─ [standalone]/
   └─ pityus_minimap_yellow/

server.cfg:  ensure pityus_minimap_yellow
  1. 01 Unzip into your resources folder

    Drop the pityus_minimap_yellow folder into resources/[local] (or any folder your server.cfg already ensures). Keep the folder name exactly as it is — the fxmanifest and the stream paths depend on it.

  2. 02 Ensure it in server.cfg

    Add "ensure pityus_minimap_yellow" to server.cfg. Put it near the top, before your HUD and framework resources, so the textures are already streamed when the HUD first draws.

  3. 03 Remove any other minimap resource

    Two resources streaming the same minimap textures is the single most common reason a new map does not appear. Search your resources folder for other files named minimap.ytd or minimap_sea_*.ytd and stop those resources.

  4. 04 Clear the client cache

    Delete FiveM Application Data/data/cache on every client that tests it. FiveM caches streamed textures aggressively and will keep serving the old minimap otherwise.

  5. 05 Reconnect and check

    Join the server and open the pause map. If the pause map changed but the radar did not, the cache was not cleared; if neither changed, the resource is not started — check the server console for the resource name.

The full installation guide covers replacing an existing map resource, txAdmin deployments and cache clearing in more detail.

Framework compatibility

The resource replaces textures and radar zoom data only. It has no framework dependency and no exports, so it behaves the same everywhere.

FrameworkStatus
QBCoreWorks unchanged. No qb-hud edit needed unless your HUD hides the radar.
QBoxWorks unchanged.
ESX LegacyWorks unchanged on 1.9 and later.
vRP / vRPexWorks unchanged.
StandaloneWorks unchanged — the resource has no framework dependency at all.
Custom map add-onsThe texture only replaces the minimap art; MLOs and map resources are untouched.

Brand it with your own logo

Any of these maps can be branded in the browser studio: place your server name, your logo, a Discord tag or a watermark anywhere on the island, preview it on the real tiles at full zoom, and download the finished resource. The map stays $8.00 and each element you add costs $1.00. Open this map in the studio — you only pay when you download.

Searches this map answers

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Questions about this map

Does the Yellow minimap work with QBCore and ESX?
Yes. The resource replaces textures and radar zoom data only, so it is framework independent and works on QBCore, ESX, QBox, vRP and standalone servers.
What is in the download?
A complete FiveM resource called pityus_minimap_yellow: fxmanifest.lua, client.lua and a stream folder with 78 files — six minimap and six minimap_sea DXT5 textures, the LOD texture and 65 .ydd geometry files.
Can I add my server logo to this map?
Yes. Open it in the studio, place your logo and text, and the branded build costs $8.00 plus $1.00 for each element you add.
Do I get updates?
Yes. Whenever a theme is re-rendered with an engine improvement, the newest build is available in your dashboard at no extra cost.
Is the yellow palette easy to read at radar size?
Amber sits in the middle of the visible spectrum, so it stays bright without the harshness of white. The palette keeps a lot of readable detail in the Sandy Shores and Grand Senora half of the map, which most dark palettes flatten.
What kind of server suits the yellow minimap?
Desert, trucking and offroad servers, western and cartel roleplay, and servers whose branding is already gold or yellow. One thing to weigh first: los Santos itself is dense with amber, so the city can read busier here than in the cooler palettes.
Why choose the postal codes base map over the other two?
It costs zero client frames and zero server resources, it cannot desync from a script, and it works on a client that has just joined with no resources streamed yet. For most servers this is simply the correct answer. The trade-off: the numbers are fixed. If you renumber your postals or run a custom postal set, you need a re-render rather than a config change — which we do for free, but it is not instant.
Can I put my server logo on the yellow map?
Yes. Open it in the studio, drop your logo and any text on the island, and download the finished resource. The map stays $8.00 and every element you add costs $1.00; you only pay at download, so you can try a layout for free.
Will this hurt performance?
No. pityus_minimap_yellow replaces textures and radar zoom data only — no loops, no exports, no server callbacks. VRAM use is roughly 113 MB, the same as the stock GTA V minimap.

Other themes in with postal codes

Black OBSIDIAN FiveM minimap for GTA V — with postal codes — showing Los Santos street detailBlack OBSIDIAN FiveM minimap for GTA V — with postal codes — showing the whole San Andreas map Postal codes
BlackOBSIDIAN

OBSIDIAN palette on the with postal codes base map.

4.8 · 36 reviews
$8.00+ $1 / elementView
White ALABASTER FiveM minimap for GTA V — with postal codes — showing Los Santos street detailWhite ALABASTER FiveM minimap for GTA V — with postal codes — showing the whole San Andreas map Postal codes
WhiteALABASTER

ALABASTER palette on the with postal codes base map.

4.6 · 122 reviews
$8.00+ $1 / elementView
Gray GRAPHITE FiveM minimap for GTA V — with postal codes — showing Los Santos street detailGray GRAPHITE FiveM minimap for GTA V — with postal codes — showing the whole San Andreas map Postal codes
GrayGRAPHITE

GRAPHITE palette on the with postal codes base map.

4.9 · 80 reviews
$8.00+ $1 / elementView
All with postal codes minimaps