Weapon wheel guide

A Walkthrough of the Weapon Wheel Studio Controls

A walkthrough of every control in the FiveM weapon wheel studio: palettes, colors, shape, effects, motion, size, icons, logo and live preview.

Start with a design and a palette

The studio opens on one of the 50 designs. Pick the one closest to the look you want, then try its palettes. Each design has several, and a palette changes the whole color set at once: accent, base materials and details. Palettes are the quickest way to line the wheel up with your minimap, so it is worth cycling through all of them with your map in mind before touching anything else. If you are building a HUD around a map that uses a specific accent, choose the palette that already gets closest and treat everything after this as fine-tuning.

Colors: accent, materials and text

The colors panel exposes the individual colors that make up the design. The names change per design because they follow the materials: a watch design has dial and movement metal, a crate has stencil and fittings, a radar has sweep and grid. Every design also has separate colors for icons, weapon name, ammo count and clip count. That split is useful for HUD matching. You can keep the design's character in the material colors while setting all text to the exact white or light grey used on your minimap labels, so the two read as a set.

Shape and effects

Shape settings control the geometry: things like hub radius, frame radius, frame weight, icon radius and name size, depending on the design. Small changes here make the wheel feel heavier or lighter. Effects are the design-specific details such as patterns, grain, wear, glow, ornaments, tally marks or scan lines. Each design has its own list. If the wheel feels busy next to your minimap, turning down one or two effects is usually the best fix. If your map is very flat and you want the wheel to carry more character, push the effects up instead.

Motion, size and icons

Selection motion decides how the chosen slot reacts: static, pop out, or a 3D tilt. Static is the calmest and suits serious or minimal HUDs, pop out gives clear feedback, and 3D tilt adds depth. Wheel size can be small, normal or large, and icon size is set separately, so you can keep the wheel in proportion with your minimap and the rest of your HUD without shrinking the weapon icons to the point where they are hard to recognize. A good habit is to size the wheel last, after colors and effects are settled, then open it over a busy scene and check that the icons and ammo numbers are still easy to pick out at a glance.

The center logo

The center of the wheel carries a mark. The standard option is a 3D center mark and is included in the $15 price. For $16 you can upload your own logo image and it is baked into the wheel. Either way you can set the 3D effect, finish, size and opacity. A low opacity logo sits quietly in the hub and lets the weapon name and attachment text take the lead, while a larger, fully opaque logo makes the center a branding spot that players see every time they switch weapons.

Using the live preview properly

The preview matches what players will see in game, so use it like a player would. Press TAB to open and close the wheel, pick slots with 1 to 8 or the mouse, cycle weapons in a slot with Q and E or the scroll wheel. Switch scenes to check the wheel over bright and dark backgrounds, try vehicle mode, and use the compare option to put your design next to the original GTA wheel. When you are happy, check out. The wheel is built exactly as configured, so a different design later is a new order.