{
  "dataset": "glossary",
  "name": "FiveM minimap glossary",
  "description": "38 terms a server owner meets when replacing or building a FiveM-compatible minimap, each with a one-line definition and the group it belongs to.",
  "source": "Written for this site",
  "documentation": "https://fivem-minimaps.com/glossary",
  "publisher": "MiniMaps for FiveM",
  "usageInfo": "https://fivem-minimaps.com/legal/ip-notice",
  "updated": "2026-10-06",
  "columns": [
    {
      "name": "term",
      "type": "Text",
      "about": "The term as it is written in tooling and documentation."
    },
    {
      "name": "slug",
      "type": "Text",
      "about": "Anchor on the glossary page."
    },
    {
      "name": "group",
      "type": "Text",
      "about": "The section of the glossary it belongs to."
    },
    {
      "name": "definition",
      "type": "Text",
      "about": "One-line definition."
    }
  ],
  "count": 38,
  "rows": [
    {
      "term": "minimap.ytd",
      "slug": "minimap-ytd",
      "group": "Map files and formats",
      "definition": "The texture dictionary holding the minimap tiles the radar draws."
    },
    {
      "term": "minimap_sea.ytd",
      "slug": "minimap-sea-ytd",
      "group": "Map files and formats",
      "definition": "The water layer drawn under the land tiles."
    },
    {
      "term": ".ydd",
      "slug": "ydd",
      "group": "Map files and formats",
      "definition": "A drawable dictionary — the geometry the minimap tiles are painted onto."
    },
    {
      "term": ".ytd",
      "slug": "ytd",
      "group": "Map files and formats",
      "definition": "Texture dictionary: a container holding many compressed textures under one name."
    },
    {
      "term": "DXT1 / DXT5 / BC7",
      "slug": "dxt1-dxt5-bc7",
      "group": "Map files and formats",
      "definition": "Block compression formats GPUs read directly."
    },
    {
      "term": "Mip chain",
      "slug": "mip-chain",
      "group": "Map files and formats",
      "definition": "The ladder of smaller copies of a texture the GPU uses at distance."
    },
    {
      "term": "RSC7",
      "slug": "rsc7",
      "group": "Map files and formats",
      "definition": "The resource header on every .ydr, .ydd and .ytd file."
    },
    {
      "term": "stream folder",
      "slug": "stream-folder",
      "group": "Map files and formats",
      "definition": "The folder in a resource whose files are pushed to every client."
    },
    {
      "term": "fxmanifest.lua",
      "slug": "fxmanifest-lua",
      "group": "Map files and formats",
      "definition": "The file that tells FiveM what a resource contains."
    },
    {
      "term": "Minimap",
      "slug": "minimap",
      "group": "The minimap on screen",
      "definition": "The map image itself — the ground, the roads, the water."
    },
    {
      "term": "Radar",
      "slug": "radar",
      "group": "The minimap on screen",
      "definition": "The whole HUD element: the frame, the mask, the blips, the health and armour arcs."
    },
    {
      "term": "Blip",
      "slug": "blip",
      "group": "The minimap on screen",
      "definition": "One icon on the radar or pause map."
    },
    {
      "term": "Radar mask",
      "slug": "radar-mask",
      "group": "The minimap on screen",
      "definition": "The shape the minimap is cut to — the rounded rectangle or circle."
    },
    {
      "term": "Pause map",
      "slug": "pause-map",
      "group": "The minimap on screen",
      "definition": "The full-screen map on the Esc menu."
    },
    {
      "term": "Radar zoom",
      "slug": "radar-zoom",
      "group": "The minimap on screen",
      "definition": "How much of the world fits inside the minimap."
    },
    {
      "term": "Short range blip",
      "slug": "short-range-blip",
      "group": "The minimap on screen",
      "definition": "A blip that only draws when the player is near it."
    },
    {
      "term": "Postal code",
      "slug": "postal-code",
      "group": "The minimap on screen",
      "definition": "A community grid of numbers drawn onto the map so players can call out a location."
    },
    {
      "term": "Zone name",
      "slug": "zone-name",
      "group": "The minimap on screen",
      "definition": "The district the game itself reports for a coordinate."
    },
    {
      "term": "Street name",
      "slug": "street-name",
      "group": "The minimap on screen",
      "definition": "The road label the HUD shows under the radar."
    },
    {
      "term": "Cayo Perico",
      "slug": "cayo-perico",
      "group": "Map content and add-ons",
      "definition": "The island added by the Cayo Perico Heist, drawn from its own map file."
    },
    {
      "term": "MLO",
      "slug": "mlo",
      "group": "Map content and add-ons",
      "definition": "A custom interior streamed into the world."
    },
    {
      "term": "Gang zone",
      "slug": "gang-zone",
      "group": "Map content and add-ons",
      "definition": "A coloured area painted onto the map to mark territory."
    },
    {
      "term": "Satellite map",
      "slug": "satellite-map",
      "group": "Map content and add-ons",
      "definition": "A minimap built from aerial imagery instead of drawn shapes."
    },
    {
      "term": "Atlas map",
      "slug": "atlas-map",
      "group": "Map content and add-ons",
      "definition": "A flat, high-contrast map style built for legibility over realism."
    },
    {
      "term": "Height arrows",
      "slug": "height-arrows",
      "group": "Map content and add-ons",
      "definition": "The small up and down markers beside a blip."
    },
    {
      "term": "CodeWalker",
      "slug": "codewalker",
      "group": "Tools and workflow",
      "definition": "The community tool for exploring and editing GTA 5 world and resource files."
    },
    {
      "term": "OpenIV",
      "slug": "openiv",
      "group": "Tools and workflow",
      "definition": "The older archive editor for GTA 5 game files."
    },
    {
      "term": "Texture conversion",
      "slug": "texture-conversion",
      "group": "Tools and workflow",
      "definition": "Turning a PNG into a block-compressed texture the game can stream."
    },
    {
      "term": "Client cache",
      "slug": "client-cache",
      "group": "Tools and workflow",
      "definition": "The local copy FiveM keeps of everything a server streamed."
    },
    {
      "term": "Resource conflict",
      "slug": "resource-conflict",
      "group": "Tools and workflow",
      "definition": "Two resources streaming a file with the same name."
    },
    {
      "term": "server.cfg",
      "slug": "server-cfg",
      "group": "Tools and workflow",
      "definition": "The FiveM server configuration file that starts resources."
    },
    {
      "term": "ESX",
      "slug": "esx",
      "group": "Frameworks and the wider server",
      "definition": "A long-running FiveM roleplay framework."
    },
    {
      "term": "QBCore",
      "slug": "qbcore",
      "group": "Frameworks and the wider server",
      "definition": "The other major FiveM roleplay framework."
    },
    {
      "term": "Standalone",
      "slug": "standalone",
      "group": "Frameworks and the wider server",
      "definition": "A resource that needs no framework at all."
    },
    {
      "term": "txAdmin",
      "slug": "txadmin",
      "group": "Frameworks and the wider server",
      "definition": "The web panel bundled with the FiveM server artifacts."
    },
    {
      "term": "Artifacts",
      "slug": "artifacts",
      "group": "Frameworks and the wider server",
      "definition": "A build of the FiveM server binary."
    },
    {
      "term": "OneSync",
      "slug": "onesync",
      "group": "Frameworks and the wider server",
      "definition": "The FiveM system that raises the player limit above 32."
    },
    {
      "term": "Escrow",
      "slug": "escrow",
      "group": "Frameworks and the wider server",
      "definition": "The Cfx.re system for protecting paid resource code."
    }
  ]
}
